Shared holidays are always great. Colleagues open up from unexpected sides, new acquaintances are made, friendships are established, the team becomes more friendly and united. But feasts and dances are not enough for this, so corporate contests are an obligatory part of the scenario.

Competitions for corporate parties with prizes:

"Bottle Catcher"

On the floor you need to line up empty and full bottles of alcoholic and non-alcoholic drinks mixed up. Participants of the competition must throw the ring on the bottle from a distance of 3 meters. If you managed to “ring” a full bottle, then it goes away as a prize. Each participant has 3 attempts. Throwing rings are cut out of thin multi-colored cardboard, the diameter of the ring is about 10 cm.

"Big races"

Two “tracks” are lined up on the table from improvised materials - plates, glasses, glasses. There are two elimination players. They are given balls for and tubes for cocktails. The task of the participants is to get their ball to the finish line as quickly as possible by blowing on it through a tube. The winner of the final "race" receives a prize and the title of "Schumacher of the Evening".

Competitions for corporate parties at the table

"Test Joke"

On pieces of paper, unfamiliar abbreviations are written in advance in a column. Opposite each of them, participants must write any proverb or line from the song.

After everyone has completed the task, the host announces the transcripts of the abbreviations and offers to read the results aloud.

It is better to come up with abbreviations according to the theme of the holiday, for example, PPG - the first Monday of the year, LO - summer vacation, PIK - quarterly bonus, LRG - the best employee of the year.

"Perform"

Those sitting at the table are divided into several teams. They choose the general theme of the competition - numbers, animals, winter, etc. Teams must take turns recalling a line from a song that matches the theme and sing it out loud. Whoever lasts the longest wins. As a rule, the most resourceful ones win, who, for example, even the song “You abandoned me” are confidently associated with the theme “animals”.

for a corporate party

"Who am I?"

All sorts of names are written in advance on the cards, not the simplest ones (for example, “tank”, “lemur”, “dude”, “kolobok”, “fairy”, etc.) and laid out in envelopes. The host invites the guests to choose one sealed envelope, pulls out a card from there so that the participant cannot read it, and attaches the inscription to his back. During the evening, participants find out their new "names" from each other by asking questions. You can only answer "no" or "yes". The main thing is that the "name of the evening" is not attached to the participant forever.

"Pregnant"

Only men participate in this competition. They are invited to feel “a little bit pregnant” and fix a large balloon on their stomach with adhesive tape. A box of matches is scattered in front of each participant. The task is to collect all the matches as quickly as possible and not burst your "pregnant belly" at the same time.

Competitions for the New Year's corporate party

"Masquerade"

In a large box, you need to put together funny wardrobe items in advance: “family” underpants, a red clown nose, colored caps, baby bibs, foil wigs, oversized bras, etc. Participants line up in a circle and pass the box to each other to the music. The host periodically stops the music. The one who had the box in his hands should, without looking, pull out the object and put it on. The main condition is not to take off this “outfit” for an hour.

"Snowball in a spoon"

Two participants are given a tablespoon and a cotton ball each. On a signal, they run in different directions around the Christmas tree. Who first returned to the leader and did not drop the snowball, he won.

Selecting suitable competitions for a corporate party is a fascinating and simple matter. The scope of the holiday can be absolutely any - from a luxurious restaurant to an office in the office, it does not matter. The most important thing is the atmosphere of fun and ease, because this is what brings people together and forms the team spirit of the team.

"Funny alphabet toasts." This one is well suited for those cases when all the standard wishes have already been voiced, and raising glasses just like that is not interesting. Each participant in the feast must make a toast that begins with a certain letter, for example:

  • Z - "Health in the New Year, to gather at more than one corporate party!";
  • E - “If we don’t get enough, then at least we’ll get drunk! For this we will empty our glasses!

You can start the game in a circle so that the letters go to everyone in turn, or you can prepare cards with the alphabet in advance, put them in a box and let everyone pull them out at random. The winner is the one who, in the opinion of the majority of those present, will pronounce the funniest or most original toast (one or more).

Advice. To diversify this entertainment, we can draw an analogy with the popular game of cities: in this case, each next toast will begin with the last letter of the congratulations that sounded earlier.

"How little you know about me." All contestants should be given pens and small pieces of paper. Everyone should write about themselves a fact little known in the circle of colleagues, something that is usually not talked about at work. For example, someone in school years broke glass with a ball. Someone predicted the career of a famous football player, but due to an injury, they had to enter the Faculty of Economics. All notes must be rolled up and folded into the box, and then taken out one by one and read aloud. Participants must guess who it is. Whoever is the most insightful wins.

"What is my name?". For this entertainment, you need to prepare in advance small plates with interesting and not the simplest words: for example, “excavator”, “charm”, “slow cooker”, etc. Each participant in a corporate party at the beginning of the evening should get a sign that can be attached to the forehead or back. The task of the players is to find out as quickly as possible what is written on their plate. To do this, you need to ask everyone around you questions to which they will answer “yes” or “no”. The winner is the one who quickly understands what “nickname” he got.

Advice. Another variant of this game is to write the names of famous actors, singers, athletes, etc. on the tablets.

"Everybody sing!". All those present are united in several teams. Well, if each of them will be representatives of different generations. Then everyone together chooses a common theme: seasons, love, animals, etc. The essence of the task: take turns remembering thematic songs and sing a few lines from them. The team that lasts the longest wins.

"Remember everything". Another board game for which you will need to prepare in advance pens or pencils and sheets of paper with categories written on them: “city”, “country”, “plant”, “female / male name”, etc. Participants can participate in the competition individually or in teams. Having received leaflets in their hands, they need 1-2 minutes. write as many words as you can for each category. The winner is determined by a simple calculation.

For outdoor enthusiasts. Mobile contests for corporate parties

"Big races". On the table or on the floor, you need to organize a kind of route: arrange dishes or other objects in such a way that you get several tracks. On them you need to drive small balls (for example, for table tennis), blowing on them through a cocktail straw. The one who first brings his "car" to the finish line wins. You can arrange a knockout game when a new participant takes the place of the loser.

"The snow is spinning." For this fun contest, you will need to prepare small pieces of cotton wool or paper napkins. They need to be distributed to everyone who wishes to participate in the entertainment. On a signal, everyone who received a “snowflake” should begin to blow on it so that it does not fall to the floor. The winner is the one who keeps a piece of cotton wool or a napkin in the air the longest.

"New Year's round dance". This is a team competition, and the team that will cope with the task funnier than the rest will win it. Each group is handed out leaflets on which it is indicated which round dance needs to be depicted. This could be an event organized by:

  • in kindergarten;
  • in the army;
  • in a psychiatric hospital, etc.

To win, you need to artistically and witty get used to the proposed roles. It can be noted with prizes for the most talented actors.

A corporate party is a good occasion to make the team even more friendly, and even the preparatory stage, joint discussion of ideas, preparation of props will help in this.

When choosing competitions for the New Year's holiday among colleagues, do not forget that you need to maintain a healthy spirit of competition among employees by awarding prizes to the winners. Such gifts are usually symbolic: small stationery, sweets, souvenirs, etc. You can prepare small presents with the company logo, award especially distinguished employees with funny, original certificates. The main thing is that it was fun to celebrate the New Year's corporate party, and it's not a shame to remember it.

Corporate contest: video

Are you planning a noisy party with many guests or do you have a corporate party and want to celebrate the New Year's party with fun? Then read this article! Here you will find the simplest and funniest contests and games for a fun company at a party, corporate party that do not require preparation. Games for adults, entertainment and competitions for a drunken company.

ring toss
Empty bottles and bottles of alcoholic and non-alcoholic drinks are lined up tightly on the floor. Participants are asked to put a ring on the bottle from a distance of 3 m. The one who manages to put the ring on a full bottle takes it as a prize. The number of throws for one participant must be limited. The ring is cut out of thin cardboard. Ring diameter - 10 cm.

In a plate
The game is played while eating. The leader calls any letter. The goal of the rest of the participants is to name the object with this letter, which is currently in their plate, before others. Whoever names the subject first becomes the new leader. The driver, who said the letter for which none of the players could come up with a word, receives a prize. It is necessary to prohibit the driver from always calling the winning letters (e, and, b, b, s).

sweetie
The participants are seated at the table. Among them, a driver is chosen. Players pass candy to each other under the table. The task of the driver is to catch one of the players in the transfer of candy. The one who is caught becomes the new driver.

Crocodile
The players are divided into two teams. The first team chooses some concept and shows it in pantomime, without the help of words and sounds. The second team tries to guess what they are shown from three attempts. Then the teams switch roles. The game is played on interpec, but you can count points for guessing pantomimes. It is possible to guess: individual words, phrases from famous songs and poems, proverbs and sayings, popular expressions, fairy tales, names of famous people. The concept can be shown by one or several people.

joke test
This test can be conducted with the participation of all those present. Participants are given pens and pieces of paper. On the sheets, they must write certain abbreviations in a column. Opposite each of them, participants are asked to write a line from a song or poem. After everyone completes the task, the meaning of incomprehensible abbreviations is reported and each participant can find out for himself and show the table neighbors the results at the specified moment (determined by a line from the song). You can come up with any abbreviations, the main thing is that they correspond to the theme of the holiday. In order for the entertainment not to drag on, three to five moments are enough. For example, to celebrate the results of the past year, you can offer the following names of moments and their abbreviations:
PDG (first day of the year),
PNG (first week of the year),
SG (mid-year),
NDOG (one week before the end of the year),
IP (total profit),
LR (best employee), LMF (best company manager), PIG (year-end bonus). KTU (labor participation rate), etc.

What to do, if...
Participants are offered to consider difficult situations from which they need to find an original way out. The participant who, in the opinion of the audience, will give the most resourceful answer, receives a bonus point.
Situation examples:
What to do if you lose your employees' wages or public money at the casino?
What to do if you are accidentally locked in the office late at night?
What to do if your dog ate an important report that you have to present to the director in the morning?
What to do if you are stuck in an elevator with the CEO of your firm?

Accuracy
For a competition in accuracy, it is best to use the factory-made Darts game. An easier option is to throw markers or felt-tip pens (with an open cap) from a distance of 3-5 m at a target drawn on a piece of paper attached to the wall. The most accurate participant receives a prize point. The marker should be designed for drawing only on paper, then it will be easy to wash off any traces of it with alcohol.

best toast
The facilitator informs the participants that, without a doubt, a real man should be able to drink properly. However, the purpose of the competition is not to drink more than others, but to do it most gracefully. After that, each participant receives a glass of drink. The contestants take turns toasting and drinking the contents of the glass. The one who completes the task best of all receives a bonus point.

best compliment
Since a real man must be gallant and be able to find an approach to a woman's heart, in this competition, participants compete in complimenting the fair sex. The one whose compliment women like more than others receives a prize point.

Competition of unusual sculptures
This competition is offered to men. From balloons of various sizes and shapes, they must fashion a female figure with the help of adhesive tape. It is desirable that for this competition men are divided into teams of 2-3 people. Women can be offered to mold a sculpture of a man. Some of the balloons may already be inflated, in addition, it is necessary to stock up on a sufficient number of uninflated balloons and threads. It is interesting to use balloons of various sizes and shapes.

Memories
This game can be offered during a feast. Any number of people participate in the game. Players take turns naming an event (preferably pleasant or funny) that happened in the firm (or directly related to it) during the past year. Anyone who cannot remember any event is out of the game. The last player remaining in the game receives a prize.

We all have ears
The players become in a circle. The host says: "Each of us has hands." After that, each participant takes his neighbor on the right by the left hand and with the words “We each have hands”, the players move in a circle until they make a full turn. After that, the host says: “Everyone has necks,” and the game is repeated, only now the participants hold their right neighbor by the neck. Next, the facilitator lists the various parts of the body, and the players move in a circle, holding the named part of their neighbor on the right and shouting or singing: “Everyone has ...” The enumerated body parts depend on the facilitator's imagination and the degree of looseness of the players. For example, you can list arms (separately right and left), waist, neck, shoulder, ears (separately right and left), elbows, hair, nose, chest.

Dancing on the ice
Each pair of participants is given a newspaper. They must dance in such a way that none of the partners step on the floor outside the newspaper. At each signal from the leader, the newspaper is folded in half and the dance continues. The music changes all the time. If any of the partners left the newspaper during the dance, the couple is eliminated from the competition. The last pair left in the game receives a prize.

Auction "Pig in a Poke"
In between dances, you can hold an auction in the dark. The facilitator shows the participants the lots wrapped in wrapping paper so that it is not clear what is inside. To provoke the audience, the presenter in a comic form announces the purpose of this item. The auction uses real money, while the initial price of all lots is quite low. The participant who offered the highest price for the item redeems it.
Before being handed over to a new owner, the item is unwrapped to satisfy the curiosity of the public. It is advisable to alternate funny and valuable lots in order to increase the excitement of the public.

Examples of lots and applications:
Without it, we will not be happy with any feast. (Salt)
Something sticky. (Lollipop candy or lollipop packed in a large box)
Small that can become big. (Balloon)
An essential item for a business person. (Notebook)
An item for those who want to leave their mark. (Set of colored crayons)
Cold, green, long ... (Bottle of champagne)
An essential attribute of civilized life. (toilet paper roll)
Short-lived joy. (Box of chocolates)
A simulator for those who want to learn how to put a good face on a bad game. (Lemon)
Gift from Africa. (Pineapple or coconut)

Bombers
Two or three glass jars and metal money are required for the game (it is advisable to prepare a trifle in advance, not hoping that the participants will find it themselves). Those wishing to take part in the competition are divided into two or three teams. Each team receives a glass jar and the same number of coins (at least three for each participant). The leader marks the start line, at a distance of 5 meters from which he places the banks. The task of the participants is to hold a coin between their thighs, go to their jar and lower the coin into the jar without using their hands. The team that has thrown the most coins into the bank receives a prize.

Ball under the chin
Two teams are selected, which stand in two lines (in each alternation: a man, a woman) facing each other. The condition is that the players must keep the ball under their chin, during the transfer it is impossible to touch the ball with their hands in any case, while it is allowed to touch each other in any way, so as not to drop the ball.

Dress up the lady
Each lady holds a ribbon twisted into a ball in her right hand. The man takes the tip of the ribbon with his lips and, without touching his hands, wraps the ribbon around the lady. The winner is the one with the best outfit, or the one who completes the task faster.

resourceful guests
Several couples are invited. Each participant in the game is blindfolded. Then several clothespins cling to different parts of the clothes. At the signal of the leader, you need to remove all clothespins from your partner or partner. The pair that completes the task faster wins the competition.

Where to invest money?
The host calls two couples (in each pair, a man and a woman): “Now you will try to open a whole network of banks as quickly as possible, investing only one bill in each. Get the initial contributions! pockets, lapels, and all the hiding places. Try to clear your deposits as quickly as possible, open as many banks as possible. Get ready, start!". The facilitator helps the pairs to complete the task, after one minute the facilitator sums up the results. Presenter: "How many banknotes do you have left? And you? Great! All the money is invested in the business! Well done! And now I will ask the women to change places and withdraw the entire amount from their accounts as soon as possible. Open banks, withdraw money! Attention, let's start! ". (Music sounds, women seek money from other people's partners).

feed me
Guests are divided into pairs. Each pair contains a man and a woman. The task of each pair is to unfold and eat the candy that the leader will give by joint efforts without the help of hands. The first couple to do so wins.

Pass the card
Arrange the guests in a line "boy" - "girl" - "boy" - "girl". Give the first player in the line a regular playing card. The task is to pass the card from one player to another, holding it in the mouth. Do not use hands. You can complicate the task, and after each transfer, the host tears off a piece of the card. In this game, guests can be divided into teams and arrange a team competition.

kisses
The host calls two men and two women into the game. It is up to you to decide how best to distribute pairs of players - according to belonging to the same gender or the opposite. Then, blindfolding two participants, the host asks them questions, pointing to the one he wants to. "Tell me, where will we kiss? Here?" And he shows, for example, on the cheek (you can ears, lips, eyes, hands, etc.). The facilitator asks questions until the blindfolded participant says "Yes". Then the leader asks: "And how many times? So many?". And he shows on his fingers - how many times, each time changing the combination, until the player says: "Yes." Well, and then, having unleashed the participant's eyes, he is forced to do what he agreed to - for example, kiss the man's knee eight times.

The game is a joke
There will be no winners and losers in this game, this game is a joke to make guests laugh. It invites two participants - a man and a woman. The rules of the game are explained to the man - "now the lady will sit on this sofa and take a sweet candy in her mouth, and your task is to blindfold find this candy without the help of your hands and take it with your mouth too." The whole comedy of the situation lies in the fact that as soon as a man is blindfolded, a man is placed on a sofa or couch instead of the promised lady. Believe me, how long your chosen gentleman will try to find candy from the "lady", so many guests will laugh heartily.

I love - I don't love
The host asks all the guests sitting at the table to name what they like and what they don’t like about the neighbor on the right. For example: "I love the ear of my neighbor on the right and I don't like the shoulder." After everyone calls it, the host asks everyone to kiss what they like and bite what they don't like. A minute of stormy laughter is provided to you.

With closed eyes
Wearing thick mittens, you need to determine by touch what kind of person is in front of you. Guys guess girls, girls - guys. You can feel the whole person

Do not laugh
Players squat in a circle (woman-man-woman). Everyone is warned that it is impossible to laugh (the presenter is allowed). The host "solemnly" takes his right neighbor (neighbor) by the ear. Everyone else around the circle should do the same. When the circle is closed, the host takes the neighbor on the right by the cheek (nose, knee ....), etc. Those who laughed drop out of the circle. The rest wins.

The match cycle
The company becomes at the rate of MZHMZHMZHMZH in a circle, take a match, cut off the tip with sulfur ... The first person takes the match with his lips and passes it in a circle from person to person until the circle passes. After that, the match is cut off (about 3 mm) and the process is repeated ... And so on until a piece of 1 mm in size remains.

Sweeties
It is desirable that an equal number of M and F participate, who sit in a circle according to the MZHMZH scheme ... A baby doll / doll / toy / etc. is taken. Each of the players says in turn: "I'm kissing this baby here and there," and names the place where to kiss him. You can't repeat. When it comes to the fact that someone cannot name a new place to kiss, everyone takes turns fulfilling their last request with a neighbor (neighbor). Taking a certain amount of alcohol before (during) the game is only welcome.

Colors
The players become in a circle. The leader commands: "Touch yellow, one, two, three!" Players as quickly as possible try to take hold of the thing (object, part of the body) of the other participants in the circle. Who did not have time - leaves the game. The host repeats the command again, but with a new color (object). The last one left wins.

pin
Pins are taken (the number is arbitrary, usually approximately equal to the number of players), everyone except the leader is blindfolded, then the leader clings these pins to the participants (arbitrarily - you can do everything on one, you can on different ones) - then, naturally, the participants try to find them on each other . Moreover, if a person knows that he has a pin on him (for example, he felt how they clung to him), then he is obliged to be silent (you can’t look for pins on yourself). Since often the pins are hidden behind the lapels of the sleeves, on the back of the clothes, on the socks from the side of the soles, etc., the process of finding them is usually quite fun.

locomotive
Part of the company remains outside the door, from where they are called one by one in the order of "boy-girl". Everyone who enters sees a picture: there is a column of people ("boy-girl"), depicting a train. The host announces: "This is an erotic engine. The train is leaving." The column moves off and, depicting the movement of the train, makes a circle around the room. The host says: "Stop (such and such)." The train stops. After that, the first car kisses the second, the second - the third, and so on until the end of the train. After that, the person who entered is invited to take a place at the end of the composition. Leader: "The train is leaving!". Make a second circle around the room. Leading: "Stop (such and such)." Then - as usual: the first car kisses the second, the second - the third. But, when it comes to the last one, suddenly the penultimate one, instead of a kiss, makes a grimace and rushes at the last one with a cry. Not expecting such a disappointment, the last car can only hold a grudge against the newcomer.

Card
One playing card is required. Easily replaced by a calendar card or any suitable size cardboard. Before the start of the game, everyone is invited to learn how to hold the card in a vertical position with their lips by drawing in air. Make your lips "tube", as in a kiss. Attach the card to your lips, as if kissing its center. Now, drawing in air, release your hands, trying to hold the card so that it does not fall. After 3-5 minutes of exercise, almost anyone manages to hold the card for at least a couple of seconds. So, sit in a circle in the order "boy-girl". And thus, alternately holding the card on both sides, pass in a circle. A special revival is caused by an accidental fall of the card. You can play for speed, for time, for departure. The last option seemed to be the most preferable.

Extra dead
The game is built on the principle of the children's game "Extra dropped out." Of the guests, 5-6 people are invited to participate in the competition. Large glasses (or glasses) are placed on the table, one less than the number of participants. Vodka, cognac, wine (whatever you want) is poured into glasses. At the command of the facilitator (for example, clapping their hands), the participants begin to walk around the table. As soon as the host gives a prearranged signal (the same clap), the participants need to grab one of the glasses and immediately drink its contents. The one who did not have enough glasses is out. After that, one glass is removed from the table, the rest are filled, and the game continues in the same way as described above. The main thing is that the glasses should always be one less than the number of players. The game ends when either of the two remaining participants drinks the last glass. In the absence of snacks and sufficiently capacious glasses, the finale looks indescribable, since it is usually difficult to call it walking around the table.

Pencil
Teams in which men and women alternate (3-4 people) must pass a simple pencil from first to last, and it is passed sandwiched between the nose and upper lip of the players! Naturally, you can’t touch a pencil with your hands, but you can touch everything else with your hands. "A heartbreaking sight", especially if the people have already taken a certain amount of alcohol.

Zoo
A game for older preschool children, but at parties it goes with a bang. 7-8 people participate, each chooses an animal for himself and shows the others the characteristic movement of this animal. This is how "acquaintance" happens. After that, the host from the side selects the starter of the game. That one must show "himself" and another "animal", this "animal" shows itself and someone else, and so on until the moment someone makes a mistake, i.e. will show another "animal" incorrectly or will show the one that was eliminated. The one who makes the mistake is out. The game ends when two remain.

Composition
The host distributes to everyone a blank sheet of paper and a pen (pencil, felt-tip pen, etc.). After that, writing begins. The facilitator asks the first question: "Who?". The players write the answer to it in their sheets (the options may be different, to whom it comes into their heads). Then they fold the sheet so that the inscription is not visible and pass the sheet to the neighbor on the right. The facilitator asks a second question, for example: "Where?". The players again write an answer to it and again fold the sheet in the above way, and again pass the sheet. This is repeated as many times as desired, until the host runs out of imagination for questions. The meaning of the game is that each player, answering the last question, does not see the results of previous answers. After the end of the questions, the sheets are collected by the host, unfolded, and the resulting essays are read out. It turns out very funny stories, with the most unexpected characters (from all kinds of animals to close friends) and plot twists.

In bags around the Christmas tree
2 people compete. They become bagged and kicked. The top of the bags is held by hand. On a signal, they run around the Christmas tree in different directions. The one who runs faster wins. The game continues with the next couple.

Hockey
Santa Claus turns his back to the tree. This is the gate. Participants, 2-3 people, take sticks and try to score a goal against Santa Claus.

Carry a snowball in a spoon
2 players participate. They are given in their mouths a spoon with a cotton ball in it. On a signal, they scatter in different directions around the Christmas tree. The winner is the one who comes running first and does not drop the snowball from the spoon.

Who will get more snowballs
They play in twos. Snowballs from cotton wool are scattered on the floor. Participants are blindfolded and given a basket. On a signal, they begin to collect snowballs. The one with the most snowballs wins.

Felt boots
Large boots are placed in front of the Christmas tree. Two are playing. On a signal, they run around the Christmas tree from different sides. The winner is the one who runs around the Christmas tree faster and puts on boots.

Give the snowman a nose
2 coasters are placed in front of the Christmas tree, large sheets with the image of snowmen are attached to them. Two or more people participate. They are blindfolded. On a signal, they must reach the snowmen and stick their nose (it could be a carrot). Others help with words: to the left, to the right, below, above.

Catch a snowball
Several couples are involved. Participants stand facing each other at a distance of approximately 4 meters. One has an empty bucket, the other has a bag with a certain amount of “snowballs” (tennis or rubber balls). On signal 1, the participant throws snowballs, and the partner tries to catch them with a bucket. The pair that finishes the game first and collects the most snowballs wins.

The most sensitive
Only women participate in the competition. Participants stand facing the audience. Behind each is a chair. The facilitator discreetly places a small object on each chair. On command, all participants sit down and try to determine what kind of object is under them. Looking and using hands is prohibited. The one who decides first wins.

Chunky Lipslap
Props: a bag of sucking sweets (such as "Barberry"). 2 people are nominated from the company. They begin to take turns taking candy from the bag (in the hands of the host), putting it in their mouths (swallowing is not allowed), and after each candy they call their opponent "thick-cheeked lip-slap". Whoever stuffs more sweets into his mouth and at the same time says the "magic phrase" will win. I must say that the game takes place under the cheerful shouting and whooping of the audience, and the sounds made by the participants in the game lead the audience to complete delight!

frosty breath
Before each participant, a snowflake cut out of paper of a sufficiently large size is placed on the table. The task is to blow off your snowflake so that it falls from the opposite edge of the table. It is held until everyone has blown away their snowflakes. After the last snowflake falls, announce: "The winner was not the one who first blew off his snowflake, but the one who last, because he has such frosty breath that his snowflake "froze" to the table."

Chief Accountant
On a large sheet of whatman paper, various banknotes are scattered around. They must be quickly counted, and the account must be kept as follows: one dollar, one ruble, one mark, two marks, two rubles, three marks, two dollars, etc. Whoever counts correctly, without getting lost, having reached the far banknote, is the winner.

Storyteller
Guests are reminded of the plots of famous Russian fairy tales and are invited to compose and tell new versions - in the genre of detective story, love story, tragedy, etc. The winner will be determined by the guests with the help of applause.

two oxen
A long rope is put on the participants of the competition like a team, and each of the two participants tries to “drag” the opponent behind him, in his direction. At the same time, everyone tries to reach the prize, which is located half a meter from each player.

Horror
The conditions are as follows - there are five eggs in the cassette. One of them is raw, warns the presenter. The rest are boiled. It is necessary to break the egg on the forehead. Whoever gets raw is the brave one. (But actually, the eggs are all boiled, and the prize is just the last participant - he consciously ran the risk of becoming a laughingstock.)

most attentive
2-3 people play. The host reads the text: “I will tell you a story in a dozen and a half phrases. As soon as I say the number three, take the prize immediately. Once we caught a pike, gutted it, and inside we saw small fish, and not one, but as many as seven. “When you want to memorize poems, do not memorize them until late at night. Take it and repeat it once or twice at night, and preferably 10. “The hardened guy dreams of becoming an Olympic champion. Look, don’t be cunning at the start, but wait for the command: one, two, march!”. “Once I had to wait for a train at the station for 3 hours ...” (if they don’t have time to take the prize, the presenter takes it). “Well, friends, you didn’t take the prize when you had the opportunity to take it.”

sea ​​wolf
The game is played by two teams of two people. The host gives the task: “If there is a strong wind at sea, the sailors know one trick - they tie the ribbons of the peakless cap under the chin, thus firmly fixing them on their heads. Peakless cap - one per team. Each player executes the command with one hand.

Diver
Players are invited to put on fins and look through the binoculars from the back side to follow the given route.

Pass the hat
All participants stand in two circles - internal and external. One player has a hat on his head, it needs to be put in its own circle, there is only one condition - to transfer the hat from head to head without touching it with your hands. The team in which the player number one is again in the hat wins.

break the pot
A pot is hung on a stake (you can put it on the ground or on the floor). The driver is blindfolded and given a stick. The task is to break the pot. To complicate the game, the driver can be "confusing": before giving a stick, circle around him several times.

funny monkeys
The host says the words: “We are funny monkeys, we play too loudly. We clap our hands, we stomp our feet, we puff out our cheeks, we jump on toes and even show tongues to each other. Together we will jump to the ceiling, we will raise our finger to the temple. We stick out the ears, the ponytail at the top. We will open our mouths wider, we will make grimaces. As I say the number 3, everyone with grimaces - freeze. Players repeat everything after the leader.

Baba Yaga
Relay game. A simple bucket is used as a mortar, a mop is used as a broom. The participant stands with one foot in the bucket, the other remains on the ground. With one hand he holds a bucket by the handle, and in the other hand he holds a mop. In this position, it is necessary to go the whole distance and pass the mortar and broom to the next one.

Golden Key
The participants of the game will have to portray the scammers from the Golden Key fairy tale. Two couples are called. One in each pair is the fox Alice, the other is the cat Basilio. The one who is the Fox bends one leg at the knee and, holding it with his hand, together with the Cat, who is blindfolded, embracing, overcome a given distance. The first couple to “hobble” wins the “golden key” prize.

Banks
The participants of the game are invited to look at a set of jars of various sizes and shapes from a distance. You cannot take them in hand. Each player has a piece of cardboard, from which they must cut the lids so that they fit exactly into the holes of the cans. The winner is the one who has more lids exactly matched the holes of the cans.

Jelly
For this contest, prepare some delicate dish - for example, jelly. The task of the participants is to eat it as quickly as possible using matches or toothpicks.

Harvesting
The task of the players of each team is to transfer oranges to a certain place as quickly as possible without the help of hands.

Discoverer
First, the contestants are invited to “discover” a new planet - inflate balloons as quickly as possible, and then “populate” this planet with inhabitants: quickly draw figures of men on the ball with felt-tip pens. Whoever has more “inhabitants” on the planet is the winner!

cooks
Each team has one member. We need people who are good cooks. For a certain time, it is necessary to draw up a festive menu, the names of dishes in which begin with the letter "H". Then, one participant from the team will come to the table and will announce their list in turn. Whoever says the last word wins.

Make your neighbor laugh
A leader is chosen at random. His task is to perform such an action with a neighbor on the right so that one of those present laughs. For example, the host takes his neighbor by the nose. Everyone else around the circle should do the same. When the circle is closed, the host again takes the neighbor, now by the ear, knee, etc. Those who laughed are eliminated from the circle. The winner is the last remaining participant.

Broken phone
A simple but very fun game known since childhood. One of the guests quickly and indistinctly, in a whisper, says a word to the neighbor on the right. He, in turn, whispers what he heard to his neighbor in the same manner - and so on in a circle. The last participant stands up and loudly pronounces the word passed to him, and the one who started the game says his own. Sometimes the result exceeds all expectations. A variant of this game is “Associations”, that is, the neighbor does not repeat the word, but conveys an association with it, for example: winter is snow.

Table run with obstacles
For the game, you will need cocktail tubes, tennis balls (for lack of it, you can crumple napkins) according to the number of participants in the race. Preparation: courses are prepared on the table according to the number of participants, i.e. put in a row at a distance of 30-50 cm from each other glasses, bottles. Players with a straw in their mouth and a ball are ready to start. At the signal of the leader, the participants must, blowing through the tube onto the ball, lead it along the entire distance, bending around oncoming objects. The first player to reach the finish line wins. The task can be complicated by inviting guests to blow on the ball with an enema or syringe.

The main thing is that the suit sits
To play, you will need a large box or bag (opaque), which contains various items of clothing: underpants size 56, bonnets, bras size 10, glasses with a nose, etc. funny things. The host invites those present to update their wardrobe by pulling out some item from the box, on the condition that they do not remove it for the next half hour. At the signal of the presenter, the guests pass the box to the music. As soon as the music has stopped, the player holding the box opens it and, without looking, takes out the first thing that comes across and puts it on. The view is amazing!

And in my pants...
Before the game, blanks are made (cutting newspaper headlines, and the topics of the headlines can be very diverse. For example: “Down and Feather”, “Competition Winner”, etc.). The cutouts are placed in an envelope and run in a circle. Whoever accepts the envelope says loudly: “And in my pants ...”, then takes out a clipping from the envelope and reads it out. The resulting answers are sometimes very funny. The wittier the clippings, the more fun the game.

stash
Two married couples are chosen, the participation of newlyweds and another married couple is possible. You can also increase the number of participating couples.
The heads of each family are given an envelope with many banknotes of various denominations, but it is imperative that it be the same for both participants. After that, the husbands retire to another room and hide banknotes in their clothes (under clothes, in shoes, etc.). When the husbands return, the host of the evening announces that they need to "swap" wives. Then the fun begins - the wives begin to look for hidden stash from other people's husbands. And where they hid them, one can only guess, so the wives have to work hard before they find the hidden money. The winner is the married couple in which the husband managed to hide as much money as possible, and the wife managed to find them from someone else's husband.

guess the word
All participants are divided into two teams. The first team comes up with some tricky word, and then says it to one of the players on the opposite team. The task of the chosen one is to depict the hidden word without making a sound, only with gestures, facial expressions and plasticity of movements, so that his team can guess what was intended. After a successful guess, the teams switch roles. After some practice, this game can be complicated and made much more interesting by guessing not words, but phrases.

Statue of love
Several people are kicked out the door and run one at a time. The visitor is shown a boy and a girl and they are explained that they are sitters and he is a sculptor who must imagine a statue of love and put the boy and girl in accordance with his idea of ​​a statue. When the position of the sitters is sufficiently perverted and the author announces that he has finished the composition, he is told that he must take the place of the boy or girl in the statue. The next one enters, he is told that this is a statue of love, but bad, he must redo it, etc.

Bulb
Two people are selected, a guy and a girl. They are separated into different rooms and their roles are explained to them. The guy is told that he will have to enter the room, take a chair, and pretend that he is going to screw in the light bulb. He is also informed that his partner will interfere with him in every possible way, but he must convince her that this is how it should be. The girl is told that her partner will now hang himself, she must dissuade him from this. All this, of course, should happen without words. Participants are launched into a room where the audience already knows both tasks.

Abracadabra
Papers are written with the names of body parts and folded so that they cannot be read and put into some kind of bag. Then the first two people each take a piece of paper. And they are pressed by those parts of the body that are indicated in the pieces of paper. Then the second person pulls out the second piece of paper, where it is written which place the third person should touch. Then the third one pulls out his piece of paper (more precisely, two, but in turn). And in this way, along the chain, until all the participants in the game run out, then everything starts in the second circle, without disengaging. The first grabs the last, the second grabs the first, and until the pieces of paper run out or until there is enough flexibility. The funniest thing is the leader who sees this abracadabra.

sayings
The host invites four participants of the game to the stage. Each of them is given a piece of drawing paper and a bright marker, as well as a card with a saying. Sayings need to be chosen in advance - the funnier they are, the more interesting. For example, such as "appetite comes with eating", "the eyes are afraid, but the hands are doing", "there is fish for lack of fish and cancer", "work is not a wolf, it will not run away into the forest." In five minutes, the players must depict the meaning of their saying without using words and letters. Then each artist presents his masterpiece to the audience, and all those present guess the encrypted concept. The winner is the one whose concept was guessed, the losing participants - incentive prizes.

intoxicating competition
Competition for 2 teams, each with 4 people minimum.
A bottle of alcohol and a plate of cucumbers are placed on a stool in front of each team. The essence of the game - the first runs - pours, the second - drinks, the third has a snack ...
The team that drinks the fastest wins.

Pigtail
You will need a satin ribbon. Cut it into three equal parts and tie these parts with one knot from above (parts are 40-60 cm long). Make two of these braids. A team of 4 people: one holds the pigtail by the knot, and the other three weave the pigtail, while they cannot let go of their part. Which team will braid the braid faster.

Last dance
This competition is dedicated to everyone who loves to dance "till losing their pulse", who forgets about everything in the world, having heard the sound of music. Remember the musicians on the ship from the movie "Titanic". You are invited to feel the acuteness of the experiences of two lovers who are on the verge of death. The romantic story is beautiful and tragic. He and she, after the crash of the Titanic, find themselves floating in the ocean on a huge ice floe. Young people are not under illusions, they are aware that they are living out their last moments. A terrible end is inevitable. Those wishing to take part in the "Last Dance" are divided into pairs. A newspaper is spread on the floor and music is turned on. Young people begin their dance. Music can be fun and fast at first. Two people dance on the newspaper, not leaving it for a single step. Then the ice floe melts, the newspaper is folded in half. The music is also changing. A little time passes, and the water continues to reduce the ice floe. The paper is being rolled up again. Music changes its character. The winner is the couple that can hold together on the smallest piece of newspaper, continuing to dance.

Parodists
Future singers are given cards with the names of political leaders of different years (Gorbachev, Lenin, Stalin, Brezhnev, Yeltsin, Zhirinovsky, etc.) written on them. The task of the players is to perform the song in the manner indicated on the card. The lyrics of the songs that are offered for performance should be well known, and even better - printed on the back of the cards.

Telephonist competitions
Two groups of 10-12 people playing are seated in two parallel rows. The leader selects an unpronounceable tongue twister and tells it (in secret) to the first in each team. At the signal of the leader, the first in the row begin to pass it to the ear of the second, the second or third, and so on to the ear of the last. The latter, having received a “telephone message”, must stand up and pronounce the tongue twister loudly and clearly. The winner is the team that will quickly pass the tongue twister along the chain and whose representative will pronounce it more accurately and better.

Dancing snakes
Repeat the movements for the leaders, who are tired, kiss the one following him and go to the end of the snake.

The last one drinks
Some wine is poured into a glass, a toast is said and the glass is passed on, the next one does the same, etc. until the glass is full, whoever fills up drinks the whole glass.

touchy
There should be as many participants as possible. The boys take turns entering the room with the girls. Boys must be blindfolded and have their hands behind their backs. The young man needs to guess all the girls that are present. Hands are tied behind, so you have to act only with your head in the truest sense of the word. Everyone just falls out of laughter when a young man just sniffs the whole girl, licks or does something else with her. In general, the game goes with a bang. At the end of the game, the total is calculated: how many correct and incorrect answers. Based on this, the first place and the last place are awarded. Well, as usual - rewards, punishments at will.

Bring me
The game is very popular in the UK at parties. The host divides all those present into two teams and calls one participant from each team to his place. Their task is as follows: at the request of the host, they must bring him the items that he asks. The leader keeps score and determines the winner. Among the items that the presenter will name can be a watch, a shoe, any item from the table. The most important thing is to have passion and a desire to win. The last item that the host asks to bring is usually always a women's bra.

Kissing
The man is blindfolded. The girls are evenly spaced around the room. At the command of the men, the girls freeze. The task of the man: blindfolded, to find and kiss each girl as quickly as possible (the presenter marks the time). Other men can be added to the girls (masquerading as girls, for example, changing clothes, glasses, etc.). After one male participant has passed the "baton", the next one begins. The fastest one wins.

Scarecrow
Two teams of 3 people each (1 girl and 2 guys, it's more fun). The girl gets between the guys, and they have to dress the girl in a minute, but only with the clothes that they themselves have on (watches and rings are also considered). Accordingly, the team with the most clothes on the girl wins.

Dancing with chairs
The music stops - take off one piece of clothing, put it on the nearest chair, etc. dress the same way, who needs what.

The final
Two teams are formed: one for men, the other for women. On a signal, the players of each team begin to take off their clothes (whatever they want) and lay them out in a line. Each team has its own line. The team that makes the longest line of clothes wins.

choir
One of the participants goes out the door. The rest think of pairs of well-known lines of a poem or song, distribute each word by word. As soon as the participant returns from behind the door, everyone says his word. Everyone speaks at the same time, and in this choir, the person who enters must guess the well-known lines. If he did not guess, he sings or reads a poem.

Associations
Any player calls the driver the name of one of those present so that no one hears. The driver names everything that he associates with this person (music, color, tree, flower, mode of transport, clothing, etc.). The rest guess who they are talking about. If the guess is correct, the driver is changed, if not, he receives a new task.

Confusion
Competition for the best performance of a certain dance to a different tune, for example, lambada to tango music, or Russian dance to lezginka.

wrapped alive
Divide the participants into teams of 5-6 people, provide each team with the same set of material. Select 5 jury members. During these holidays, we often have to wrap gifts. Now we will see which team can wrap the gift in the most creative and interesting way. The gift you will have to wrap will be one of your team members. The choice is yours. You have 10 minutes for this competition. Time has gone. At the end of the time, evaluate the accuracy, originality, and creativity of the teams.

Why are corporate business games important to the overall success of a business? How to choose corporate games and contests for your company in order to unite the team? Read on for answers to these and other questions.

You will learn:

Different spheres of human activity are directly related to certain game forms. Although in Russian practice the science of personnel management is a fairly young direction, it can still be argued - corporate games have become an integral part of the activities of domestic companies that seek to rally the team and develop.

Corporate games solve important business tasks:

  • organization of joint leisure;
  • team development;
  • training of company employees;
  • improvement motivation, working mood of employees;
  • employees receive honor, prestige or remuneration;
  • conditional modeling of a real working situation.

Employees are usually interested in spending time together in an informal setting in order to get to know each other better and establish close friendships. Competitions allow employees to improve self-esteem, allowing them to stand out in the team with the results of their creativity and talents.

Types of corporate games

1. Educational: team interaction trainings, conferences, corporate seminars.

2. Business: presentations, award ceremonies, dealer meetings. In such events, the main condition is to adhere to a strict business style, emphasizing the importance of friends and partners of your organization.

3. Entertaining: holding all corporate holidays. The key role is assigned to an interesting scenario in which all employees and colleagues of the company are united.

4. Intellectual: activities based on the principle of personal development of each employee. Among other things, the company can organize a trip to historical places, divisional competitions, intensive tours, etc.

Where and who should hold corporate games

Where:

  • bars, restaurants, cafes;
  • offices;
  • sport complexes;
  • tourist bases;
  • Outdoors;
  • cruise liner, motor ship;
  • country cottage;
  • beach, etc.

Who:

  • PR specialists;
  • special hosts invited from event agencies;
  • just enterprising employees of the company;
  • personnel officers;
  • head of a company or department;
  • business coaches.

How to make friends of departments: games "Thank you", "Crocodile" and others

The productivity of labor and the level of income of the organization directly depend on the psychological climate in the team. This is evidenced by the results of a Gallup poll of 1.4 million employees in 34 countries. It turned out that in companies where more satisfied employees work, profits are 22 percent higher, and productivity is 27 percent higher. Engaged employees are ready to solve complex problems, help each other and work for the development of the company.

The editors of the magazine "Commercial Director" told how game mechanics help motivate the team to act together and participate in the company's projects.

Is it necessary to give gifts for winning and participating in corporate games

The issue of gifts for participation or victory in corporate games is an important nuance in the preparation of the entire event. To choose the right gifts, you need to consider the following nuances:

- What is not customary to give in the company?

– What budget is allocated for the purchase of relevant goods?

- What was awarded last year?

– Are standard corporate gifts or originality welcome?

– Are the gifts ready-made products or do they need to be made?

- What gifts are related to the theme of the event?

How should gifts be arranged?

Special gift giving is important. They can be awarded without games. In particular, some commercial companies give their employees small souvenirs or sweets on peak sales days. Such gifts are especially important on difficult working days to maintain working capacity and motivation.

TOP 10 best corporate games for entertainment

    "Ringbros". On the floor close to each other line up empty bottles, as well as bottles with soft drinks and alcoholic drinks. From a distance of 3 meters, it is proposed to put a ring on the bottle. Whoever throws a ring on a full bottle takes it as a reward. The number of throws for each participant should be limited. The ring can be cut out of thin cardboard with a diameter of 10 centimeters.

    "In a plate". The leader calls any letter. Participants will be the first to name an object with this letter from those that are now on the plate. Having named the item first, the player becomes the leader. If no one could name a word for the letter of the driver, he will be awarded a prize. Do not forget the driver to prohibit the letters for which the subject cannot be (e, and, b, b, s).

    "Sweetie". The participants are at the table, the driver is determined. Players pass candy to each other under the table. The driver will have to catch someone in the transfer of candy. If the player is caught, he becomes the new driver.

    "Crocodile". There are 2 teams of players. The first team chooses a certain word, showing it in the form of a pantomime, without using sounds and words. The second one has to guess the hidden word from 3 attempts. Then the teams change places. A game of interest, although you can keep score.

    "Joke Test" This test can be conducted with the participation of all those present. Participants are given sheets of paper and pens. They have to write certain abbreviations on the sheets in a column. Opposite each abbreviation, a line from a poem or song is written. After completing the task, the meanings of incomprehensible abbreviations will be reported. Each participant can find out and show his neighbors his current state. You can come up with any abbreviations, but it is better if they correspond to the theme of the holiday.

    "What to do, if…". Participants are invited to consider situations that are related to work - you need to find a way out. The person who proposes the most suitable solution to the problem will receive a reward point.

    "Accuracy". Factory-made darts game is optimal. Although options with homemade counterparts are possible.

    "Best Toast". The host reminds that a real man should be able to drink. But the goal is not to drink more than the rest, but to do it as elegantly as possible - the participants compete in the beauty of the toasts.

    "Unusual Sculptures". Men will have to make a female figure out of balloons of various shapes and sizes and using adhesive tape.

    "Cat in a bag". During the break, you can organize a blind auction. Participants are offered lots wrapped in wrapping paper so that it is not clear what is inside. During the event, the leader can pronounce the name of the subject in a comic form. An auction is held with real money, starting from a symbolic amount. Before being presented, the item is unwrapped to satisfy the curiosity of the public.

What corporate games are educational

Employee training is based on special laws developed by Edward Lee Thorndike:

The First Law - The Law of Readiness

- to feel desire;

- feel the need

- understanding and acceptance of the information received;

- be interested.

The Second Law - The Law of Effect

Nothing allows you to achieve an effect like success in the gameplay.

The Third Law - The Law of Practice

– practice motivates trainees;

– practice makes perfect;

– need enough time for practice;

- Requires feedback during training.

Educational corporate games can be:

1. Adventurous situations for employees. For example, the game "Treasure Hunt for Marina Mnishek." Here, a kaleidoscope of events leads employees to various extreme situations that need to be urgently addressed. The game is regularly accompanied by "unforeseen collisions". For example, a bus breaks down, treasures are unexpectedly stolen, etc. All employees are involved in an adventurous situation, which contributes to their learning and improvement of interaction.

2. Really valuable prizes. Employees get the opportunity to improve their own status by winning the corporate lottery. Big companies can provide big prizes. And employees can not only receive a valuable prize, but also fame among colleagues - a powerful incentive for the formation of a corporate culture.

3. Corporate cinema. A film about the creation and holding of a corporate competition or lottery is also becoming an effective way to attract and unite employees into a common union, increasing interest in the company. The tasks that employees will perform in the preparation and conduct of the event are to influence employees, contributing to group enthusiasm in developing creativity and teamwork. Usually in this case, these tasks are solved without much difficulty.

Non-monetary incentive method is really important

Tamara Chukardina, Vice President, People's Insurance Company "Recon", Moscow

Our company regularly organizes corporate competitions between the selling divisions. In particular, in the market at the end of last year there was serious competition in the CMTPL policy market, largely unfair. We had to maintain the portfolio with increasing sales levels in such conditions. We did not resort to increasing the commission for agents, a different path was chosen. If the agent concludes the highest percentage of contracts, he was given a plasma TV as a gift.

Another competition was also held - the level of sales of CASCO agreements was also taken into account with the presentation of prizes (digital cameras, laptops, mobile phones). Such a competition was intended to orient agents to work not only with OSAGO, but also with a more complex area of ​​auto insurance.

Who plays corporate business games

What is a corporate business game. It is a full-scale event with a duration of group work of 8-36 hours, with a single structure and task. Business game as an element of training. A simulation of the real situation with which the participants work is reproduced.

How corporate business games are created. The creation of a corporate game is a creative process involving 2 parties - developers (they are representatives of the training company) and task managers (the employees themselves). One task should be set for holding a corporate game - for example, to establish interaction between two structures.

A thorough study of the order for a corporate game is carried out, then the tasks are embodied in a business game, which is a semblance of a real business situation. As a result, customers get the opportunity to see what is happening now, what changes are needed for maximum efficiency in the company's work. And the main thing within the framework of the business game is transformations in the company itself and people, contributing to better results.

What are the advantages of a corporate business game:

    Universality, jointness and cohesion of actions. While participating in a business game, employees understand the integrity of the team, perceiving the game model realistically - with more effective teamwork.

    Collaborative and purposeful learning. A business game allows you to train employees in the necessary skills, effectively involving them in the overall process of playing and learning.

    Communication is as close to real life as possible. The business game is perceived by employees as a real working situation. They see the real situation, and ways to interact with each other to solve the problem.

    The individuality of the proposed game, the best efficiency. The business game allows you to achieve better efficiency with personalized, individual development, identifying the possible problem of a particular team and a particular company.

    Integrity, duration and integrity of the game. The consistency and integrity of the game allows you to recreate the entire system of corporate relations, opportunities and complexities of the company.

An example of a corporate business game

The game is built on the simulation of the development of a new region. Several companies enter the market at the same time with a common product line that coincides in characteristics by 80%. The game goes through a number of regular stages in the development of its regional representation.

1. Market analysis: and goal setting:

– Market analysis, SWOT analysis (strengths and weaknesses, current threats, opportunities);

– Research of sub-dealers;

– Search for dealers, study of strengths and weaknesses;

– Study of current demand;

2. Goal setting and planning:

– Tactical goals;

– Strategic;

– operational;

– Planning of key areas of activity.

3. Entering the market:

– The sequence of steps taken.

– Arrangements, contract with the dealer.

– Selection and implementation of a strategy for interaction with dealers.

- Interaction with sub-dealers.

4. Representation Growth:

– Understanding the competitive position, marketing strategy.

– Formation of tactical methods for the implementation of the strategy.

– Conducting competitive analysis by compiling related activities.

– Ways to influence the distribution channel.

5. Maturity. Positioning of the company and products, highlighting the distinctive sustainable advantages in comparison with competitors in the eyes of customers.

– Training of dealers and sub-dealers in positioning principles.

– Positioning of products for reporting target segments.

Sales promotion technologies.

- Dealer promotion.

- Incentives for the sub-dealer.

– Optimization of information flows.

– Description of business processes in sales.

– Territorial analysis and classification of orders.

- Classification of approaches to personal selling, with awareness of their role.

– Planning a negotiation strategy during meetings.

– Planning the strategy of the trading process.

6. Actions in difficult market situations, crises, consideration of unexpected actions of customers, competitors.

Planning and setting goals.

The main characteristics of the goals.

Consideration of key areas of activity.

Tactical, operational and strategic plans.

Personel assessment.

Self-setting of tasks.

Lead time.
- A clear understanding of the expected result.
- The degree of reality of implementation.
- Description of the problem solving algorithm.
- Description of the means of solving the problem, their availability.
- Attractiveness.

Making decisions.

Six steps of decision making.
- Mistakes in decision making.

Monitoring and evaluation of activities.

Control methods.
- Rule of minimization.

In the course of the game, the coach before each logical block makes a theoretical insert on a certain game. The following is an introduction describing the state of the goal and the external environment, set by the central office. Time is then given to plan and implement specific actions and steps.

Game "Come up with an idea for the further development of the company"

Natalia Orlova, head of the training center NutUniversity of the Moscow nut company

We regularly practice the "Fight of the Minds" competition. Each employee has the opportunity to put forward a specific solution or idea for the further development of the company, offering new developments or services. The jury is formed from key employees and managers. The most interesting and practical solution wins. We strive not only to get valuable business ideas, but also to involve employees of different departments in the formation of an activity strategy and the decision-making process.

We also regularly hold joint holidays, do not forget to congratulate employees on personal memorable dates. Each company has its own traditions, but the fact of attention to the employee is extremely important.

Rules for a successful business game

Konstantin Bocharsky, owner of the online store of children's toys Toyzez.ru, host of business games, Moscow

You can not deceive the expectations of employees. If you tell people that they will learn how to solve a problem, don't be discouraged by the game. If you are sure that you need a game, you need to warn about it in advance. If people are waiting for a systematic presentation of the problem, and you start the game, this can provoke misunderstanding and negativity.

1. Theory is not needed. Immediately you need to give tasks, then only analyze the identified errors.

2. Participants should not be told in advance what they need to learn.

3. Use game currency. Indeed, economic relations become the strongest incentive in the game. It is optimal if such a currency can be converted into certain game assets.

4. Game tasks should be close to real work tasks. But they don't have to be an absolute copy. It is valuable when tasks involve working with real practices and methods that will be used in the work.

5. Do not drag out the game, otherwise people will get tired. 2-5 hours is the optimal duration for the game.

6. Group participants into teams. To meet the allotted time and involve all the participants, you need to be able to divide them into teams.

7. There should not be enough time to solve the problem in the game. Between the question "give more time" or "give less", choose the second option. Promotes the activation of energy, sometimes people are able to work miracles.

8. Bring the problem to life in an artistic way. Very effective practice - an abstract problem is expressed using certain objects, better delving into the essence. Invite the participants of the game to recreate the installation about the problem under consideration, explaining to the audience the essence of the work.

The experience gained during the game must be “assigned”. It is necessary to pronounce the experience gained, to describe its meaning to colleagues.

Document the results of the game so that you can use the experience gained in real work.

A few words about mind games

Mind games are built on the fact that you need to think before acting. But no one can do without positive emotions, laughter in such serious games.

Options for intellectual games:

1. Competition for erudition. Quotes or episodes, phrases of certain works are read out - from a variety of options you need to guess the correct option.

2. Competition for ingenuity. You should come up with new names for all 12 months, explaining the reason for your choice.

3. Painting. The host must prepare well-known paintings in advance. Participants are shown small fragments of paintings - they will need to guess the work.

4. Detective. The game should begin with the choice of the host, who will be the detective. Players need to hide the words, he will look for them. The detective needs to leave the room for a while, a line of a famous poem or proverb will be guessed. For example, the saying "Language will bring to Kiev." We break it into parts -: “language”, “to”, “Kiev”, “will bring”. When searching for an answer, the detective is allowed to ask any 3 participants in the game 3 questions.

5. Remember the details. The host enters the room - holds a thing in his hands, showing it for a short time. Then he makes distracting movements and hides the thing. Participants will have to remember as many details about this thing as possible.

4 ways to encourage employees to participate in corporate games

    Rewards. The Russian mentality wants to hear praise and moral encouragement.

    Nominations. For example, "Discovery of the Year", "Hope and Support", "Mighty Handful", "Skillful Hands", etc. Give appropriate diplomas and souvenirs that reflect the essence of the nomination.

    Present. Presentation of a memorable gift, especially if individually selected for a particular person.

    Interest. When it comes to learning, you should take into account the interest of people in the proposed topic.

Information about authors and companies

Tamara Chukardina, Vice-President of the People's Insurance Company "Recon", Moscow. Graduated from the Leningrad Shipbuilding Institute. She began her career at the Admiralty and Baltic plants. She held the position of Deputy General Director at Guta-Insurance CJSC. Vice-President of the NSC "Recon" since 2005. Personally supervises the organization of corporate events.

Natalia Orlova, head of the training center NutUniversity of the Moscow nut company. LLC People's Insurance Company Rekon has been operating in the Russian market since 1993. Offers 75 types of insurance services to legal entities and individuals. The authorized capital is 700 million rubles. There are 24 branches in 19 constituent entities of the Russian Federation. According to RBC.Rating, in the list of the Top 500 largest insurance companies in 2005, NIC Recon took 28th place.

Konstantin Bocharsky, owner of the online store of children's toys Toyzez.ru, host of business games, Moscow. Field of activity: sale of children's toys via the Internet. Official site: toyzez.ru

For a corporate party at the table, contests are an integral part of the event. When the guests have enough to eat, dance, so that they do not get bored sitting at the table, you can hold several fun contests and games.

Competition "What to do?"

A fun contest for a corporate party will be a test of employees with questions “What to do?”. Whoever can come up with the most witty answer wins.
Task examples:

What to do if suddenly you find yourself locked in your office?
What to do if all your reports that you need to hand in in the morning have been gnawed by a dog?
What to do if all the money provided for payments to employees was lost by you in the casino?

Competition "Puffy-cheeked lip-slap"

This game is for the two most daring sweet lovers, because the props here are caramel sweets, or, as they are popularly called, icicles. Two players must take turns putting candy in their mouths, while swallowing it is prohibited. It turns out that sweets gradually accumulate in the mouth, and after each new sweet, the participant calls his competitor the phrase "fat-cheeked lip-slap". The winner is the one who can put the maximum number of sweets in his mouth and at the same time utter the cherished phrase about the gob-slap. The more sweets in the mouth, the funnier the phrase sounds, the more ridiculous the player looks, the more whooping and laughter is heard from the observers.

Competition "Artists"

An excellent test of the sense of cohesion in the team is the joint creation of an unusual pattern. How does this happen? Participants draw a head on a sufficiently large sheet of paper and wrap it so that the next “artist” does not see it, but continues to draw, now the neck. The facilitator controls the process by declaring what to portray as the next step. In the final, he unfolds the resulting "masterpiece" and - voila! Guests present at the corporate party can see, compare and laugh at the collective creations.

Game "Broken Phone"

The game of "Broken Phone" has been known to everyone since childhood. The first participant quickly whispers the intended word to the neighbor in the ear, the next one, and so on in the chain to the last. As a result, the first and last players announce their words. Sometimes these words are so dissimilar that this difference both in meaning and in sound causes just an explosion of emotions.

Competition "Everything is serious!"

An excellent game option for a corporate party, which is held in a small room, or right in the office. Each participant must sit in such a way that he can see the others. When everyone is settled, you can proceed to the most serious competition in the world.

The first player with due pathos says one single word: “Ha”. The one following him already says two words: “Ha ha”, the third one says the word three times, the fourth one four times, etc.

Gradually, the number of "Ha" reaches a large number, it is more and more difficult to pronounce it, and for some reason you want to laugh ... But do not forget that this is a serious competition, so you need to keep a straight face! A stern facial expression, an important tone of voice - pathos in everything! The game ends as soon as someone breaks down and starts laughing. And then you can start over again! Everyone who laughs is eliminated, and so on until there is one most serious player left, who could not be laughed at by any situation.

Contest "What's the tone, my dear?"

For the competition, you need to choose some simple phrase, for example, “Chief calls to the carpet”, “Salary was delayed again”, or “Quarterly report on my table”. Now all participants in the corporate party must pronounce it with some kind of intonation - surprise, disappointment, anger, indifference, and others. The main thing is not to repeat yourself! The one who cannot come up with a new color for the hidden phrase is eliminated, and the most persistent and quick-witted wins. But the rest will not be left without gifts - "laughter to tears" from what they heard, that's what they will certainly receive!